Amelia’s class went as it always did, drawing stick figures was a little boring after all. The learning experience was worth it, that was what she kept telling herself. Honestly she was starting to wish that she had skipped college altogether and just opened her own gallery. She needed to make the most of it though and once she got into the more advanced stuff she’d have more fun. Until then, she was just going to have to slog through. On the way back from class Amelia ran into one of her dorm-mates, Travis Menon.
Welcome to the Sims 2 Legacy Challenge, wherein we’re going to try to complete as many of the challenges as we can and then total up our points. Except maybe the pet one. I hate pets in The Sims games. We’ll see how I feel about it later. First things first, mods. We aren’t allowed to use any, and as such we aren’t. The only things mod-like we have installed are some default replacements such as:
Not to mention the skin replacements and stuff of that nature. Beautifier stuff, so I don’t think it’s a big deal. But if you see them in pictures and want me to make a more complete list then I absolutely will.
Onto the challenge! I won’t rehash the rules, but if you want to read them the core rules are here and the advanced rules are here. And we have some handicaps too. The first one is Matriarchy, which means that all of our heirs must be female and we have to keep having kids until we do have a girl heir. The second is True Love, and true love means that our founder and her heirs are holding out for their soul-mate. The technical definition is three lightning bolts of attraction, and we are allowed to use the matchmaker if we want to. That said, they are allowed to marry other sims and have them move in, but the heir must be born via a ‘true love’ union. On that note, however, our third handicap is Strict Family Values. This means our family doesn’t think it’s proper to woohoo without being married and every woohoo must be a ‘try for baby’ option, as contraceptives are unnatural to the Setter family. And finally, just for the fun of it, we have International Turmoil. Travelling internationally isn’t really safe for sims, and the only time they’re allowed to go on vacation is when they’re strong enough to defend themselves. Which means they must have the body skill maxed out.
As a side note, as far as rules go, I wasn’t sure what the rules for college were. The site mentioned them, but I couldn’t find the actual rules, so we’re going to stick to the core rules for them. I do know that we must live in a dorm room, so we’re doing that. Let’s get into it.
I fully intended to very quickly start my Apocalypse Challenge, however I’m having a technical problem. Read: My sims are bobbleheads.
So, my TS3AC is going to be shelved for a bit. And instead we might take off on an old school Sims 2 Legacy Challenge, using the advanced rules and a handicap. Disappointed? Don’t be! There’s loads of potential for me to screw up here too! We’ll see you soon.
Welcome to The Sims 3 Apocalypse Challenge! The most difficult and convoluted challenge I’ve ever read. So…yeah, I’m sure this will go well. I was looking around and I saw one person say that they’re on their third run of trying to do this challenge, as their first two founders didn’t make it to generation three. I’ve read through a lot of the site, though not all of it because I sort of understood the gist along the way.
The gist is this, you can’t do anything because it’s an apocalypse. Everything you know is gone, mostly, but there are some of the basics still there. Your goal is to rebuild society. Within ten generations. Now here’s the thing, there are a load of restrictions that are, frankly, hard to keep track of. So I went and found a spreadsheet to kind of keep track of what’s going on. I found this list right after I made my sim and all of that. But I hadn’t done much with my family yet.
In the Mods arena, I’m playing with a few, but they’re all allowed according to the rules. Most notably, I have MasterController, Overwatch, StoryProgression, and the NRaas Debug (because of the issue that occurs with plants being stuck in Harvest mode, literally the only reason for this one). I did have a ‘no zombies at full moon mod’ but as it ruins the spirit of the Zombie Days, I removed it. It makes me sad because I hate the zombies…but that’s all right. Other custom stuff is the world I’m using, Rattlesnake Ridge. It was made for this challenge, so it’s really cool. I didn’t add any of the extra lots, because some of them required packs I don’t have. Since the world is empty, I added in ten households that were sitting in my bin, then adjusted the Immigration rules with StoryProgression so that it adds 20 more. Therefore, filling the 30 households you’re supposed to place. Hopefully that works. Fingers crossed here.
Any tips before I get in too deep would be appreciated. Really, I could use them. Stay tuned for the official start, including pictures!